Deck n Roll are the makers of the Deck64 card game system, and the developers of the Avalanche game developed for that system.
Deck64
Deck64 is inspired by the versatility of the traditional 52-card deck, the brain-teasing multi-attribute dynamics of games like Set, and various science fiction re-imaginings of what card games would be in far-flung worlds.
The basis of Deck64 are three factors: rank, suit and color. In the traditional 52-card deck, color is associated with suit; clubs an spades are black, hearts and diamonds are red. In Deck64, color is a separate attribute, and there are four colors. In addition there are four ranks (instead of the 13 values of ace through king), and you’ll still find traditional four suits found in regular playing cards.
This creates a deck with 4 ranks (1-4) by 4 suits (hearts, diamonds, clubs and spades) by 4 colors (red, green, blue and black), for a total of 64 cards.
Avalanche
Avalanche is a game partially inspired by classic games such as Crazy Eights and Uno, with the goal being to empty your hand of all cards. Unlike those games, you must match on two attributes rather than one, and you can discard more than one card at a time in an “avalanche”.
Gameplay starts with each player being dealt 7 cards, a top card being drawn and placed in the middle, and the remainder of the deck used as a draw pile. Players take turns where they may discard, if they did not elect to discard they may draw another card from the draw pile, and upon drawing they then have a chance to discard based on the newly drawn card. A discard can be one or more cards in sequence on the top card, which relates to the prior played card in a chain, with each discarded card having two attributes in common with prior played card… either rank and suit, or suit and color, or color and rank. Game play ends when a player has discarded all of the cards in their hand.
If the draw pile runs out of cards, then all of the cards under the top card are shuffled, and that becomes the new draw pile.